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Video games are growing increasingly sophisticated and extortionately expensive to produce, being the work of hundreds of developers, collaborating across several studios.

Nevertheless, an increasing proportion of game developers are striking out on their own- their goal being, finding fortune and glory.

Stardew Valley was produced by independent creator Eric Barone and has generated over $20 million in profits globally, an achievement which helps keep the indie developers going in their isolation.

Geraud Zucchini successfully developed Larceny Lazer on his own.

Canadian Dan Beckerton, used crowdfunding to help him achieve his solo project developing Spirittea.

With the lack of stable funding from a massive studio and the sociable side of working in a team, it can be tough on indie creators.

However, they're convinced this can inspire more innovation.

Both Mike Rose, the founder of No More Robots and Dan Beckerton believe that indie developers are able to bring something unique to the party.

Whilst the craze to develop the next trendy "must have'' game to hit the games market globally is on Alizee Veauvy Guilliams Janin, vice president of Indie Game Nation is of the belief that indie developers' success ought to be recognised.

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